Glossary
What each stat and value on the site means.
Stats and values 175 entries Link to Stats and values
Equipment, item and pet info
- STR
- Adds to STR.
- DEX
- Adds to DEX.
- INT
- Adds to INT.
- LUK
- Adds to LUK.
- Max HP
- Adds to Max HP.
- Max MP
- Adds to Max MP.
- Weapon Attack
- Adds to Weapon Attack.
- Magic Attack
- Adds to Magic Attack.
- Weapon Def.
- Adds to Weapon Defence.
- Magic Def.
- Adds to Magic Defence.
- Accuracy
- Adds to Accuracy.
- Evasion
- Adds to Evasion.
- Speed
- Adds to Speed.
- Jump
- Adds to Jump.
- Crit. Rate
- Adds to Critical Rate.
- Crit. Damage
- Adds to Critical Damage.
- Success rate
- The chance that the scroll works.
- Level Required
- The level needed to use or equip it.
- Extra HP
- Extra HP recovered over time while it is in use.
- Extra MP
- Extra MP recovered over time while it is in use.
- HP and MP recovery rate
- Multiplies how fast HP and MP recover.
- Chance to be destroyed on failure
- The chance that the item is destroyed when the scroll fails.
- Items that can be listed
- How many items the store can list at once.
- Disappears on logout
- The item disappears when you log out.
- HP and MP recovered on revive
- How much of your HP and MP comes back when you are revived.
- Can’t use pet equipment
- The pet can’t wear pet equipment.
- Req. STR
- The STR needed to equip it.
- Req. DEX
- The DEX needed to equip it.
- Req. INT
- The INT needed to equip it.
- Req. LUK
- The LUK needed to equip it.
- Req. Fame
- The fame needed to equip it.
- Jobs
- The jobs that can equip it. Shown as: All jobs · Beginners only · Warrior · Magician · Bowman · Thief · Pirate
- Upgrade slots
- How many times scrolls can be used on it.
- Price
- The item’s price, in mesos.
- Max stack
- How many fit in one inventory slot.
- Cash item
- A Cash Shop item.
- Quest item
- A quest item.
- Attack speed
- The weapon’s attack speed number.
- Untradeable
- The item can’t be traded.
- One-of-a-kind
- You can hold only one.
- One-of-a-kind (equipped)
- Only one can be equipped at a time.
- Account-sharable
- It can be moved between your characters.
- Party quest item
- An item used in a party quest.
- Time-limited
- The item expires.
- Recharge price per unit
- The price of each star or bullet when recharging.
- Req. skill level
- The skill level a mastery book needs.
- Raises master level to
- The master level a mastery book raises the skill to.
Item effects
- HP
- HP restored.
- MP
- MP restored.
- HP %
- Part of your Max HP restored, in percent.
- MP %
- Part of your Max MP restored, in percent.
- Attack Power
- Attack Power gained while the effect lasts.
- Magic Attack
- Magic Attack gained while the effect lasts.
- Accuracy
- Accuracy gained while the effect lasts.
- Evasion
- Evasion gained while the effect lasts.
- Speed
- Speed gained while the effect lasts.
- Weapon Def.
- Weapon Defence gained while the effect lasts.
- Critical Rate
- Critical Rate gained while the effect lasts.
- Critical Damage
- Critical Damage gained while the effect lasts.
- Fullness
- Pet fullness restored.
- Closeness
- Pet closeness gained.
- Jump
- Jump gained while the effect lasts.
- Duration
- How long the effect lasts.
- EXP rate
- The EXP multiplier while the effect lasts.
- HP protected in HP-reducing maps
- HP protected in maps that drain HP.
- Moves to map
- The map the item takes you to.
Mobs
- Level
- The mob’s level.
- Max HP
- The mob’s hit points.
- Max MP
- The mob’s magic points.
- EXP
- The EXP for defeating it.
- Attack Power
- The mob’s physical attack power.
- Magic Attack
- The mob’s magic attack power.
- Weapon Def.
- The mob’s physical defence.
- Magic Def.
- The mob’s magic defence.
- Accuracy
- The mob’s accuracy.
- Evasion
- The mob’s evasion.
- Speed
- The mob’s movement speed (often a negative number).
- Boss
- A boss.
- HP recovery
- HP the mob recovers over time.
- MP recovery
- MP the mob recovers over time.
- Knockback threshold
- A hit has to deal at least this much damage to knock the mob back.
- Touch damage
- Touching the mob hurts you.
- Undead
- The mob counts as undead.
- Elements
- The elements the mob is weak to, resists or is immune to. Shown as: Ice · Lightning · Fire · Poison · Holy · Dark · Physical
- Attacks first
- It attacks you on sight, not only when hit.
- Flying speed
- Movement speed while flying (often a negative number).
- Monster type
- The mob’s family. Shown as: Animal · Plant · Fish · Reptile · Spirit · Demon · Undead · Inorganic
- Invincible
- It can’t be damaged.
- Only damaged by mobs
- Only other mobs can hurt it.
- Disappears after
- It disappears this many seconds after it appears.
- Doesn’t turn around
- It never turns to face the other way.
- Never attacks
- The mob never attacks.
Skill levels
- MP cost
- MP used.
- HP cost
- HP used.
- Duration
- How long the effect lasts.
- Damage %
- Damage, in percent.
- Mastery level
- The mastery level.
- Critical Rate %
- Critical Rate gained, in percent.
- Critical Damage %
- Critical Damage gained, in percent.
- Max HP %
- Max HP gained, in percent.
- Max MP %
- Max MP gained, in percent.
- Accuracy
- Accuracy gained.
- Evasion
- Evasion gained.
- Attack Power
- Attack Power gained or lost.
- Weapon Def.
- Weapon Defence gained or lost.
- Magic Attack
- Magic Attack gained or lost.
- Magic Def.
- Magic Defence gained or lost.
- Weapon Def. %
- Weapon Defence gained or lost, in percent.
- Accuracy
- Accuracy gained or lost.
- Evasion
- Evasion gained or lost.
- Speed
- Speed gained or lost.
- Jump
- Jump gained or lost.
- Chance
- The chance that the effect happens.
- Number of attacks
- How many times one use hits.
- Cooldown
- How long before the skill can be used again.
- Range
- The skill’s range.
- Basic Attack
- The skill’s basic attack.
- Damage
- Fixed damage dealt.
- Item used
- The item one use consumes.
- Number of items used
- How many of the item one use consumes.
- Damage over time lasts
- How long the damage over time lasts.
- Speed
- Speed change, shown without a sign; the level text says whether it speeds you up or slows enemies down.
- Requires skill
- The skills, and the level of each, that have to be learned first.
- Projectiles
- How many stars or arrows one use fires.
- Ammo used
- How much ammo one use consumes.
- Max enemies
- How many enemies one use can hit.
Quests
- Min. level
- The level a character needs.
- EXP
- The EXP given.
- Mesos
- The mesos given or taken.
- Next quest
- The quest that starts when this one is completed.
- Items
- Items needed, given or taken.
- Mobs
- Mobs to defeat.
- NPC
- The NPC to talk to.
- Quests
- Other quests needed or affected.
- Skills
- Skills needed or given.
- Jobs
- The jobs that can take the quest.
- Part of
- The quest line the quest belongs to.
- Count
- How many of the item to hand in or receive, or how many of the mob to defeat.
- Fame
- The fame given.
- Available from
- When the quest becomes available.
- Available until
- When the quest stops being available.
- Repeat interval
- How long before the quest can be done again.
Quest phases
- To start
- What is needed to start the quest.
- To complete
- What is needed to complete the quest.
- On start
- What happens when the quest is started.
- On completion
- What happens when the quest is completed.
- To start
- The conversation when starting the quest.
- To complete
- The conversation when completing the quest.
Maps
- Town
- A town.
- Return map
- The map you go to when you use a Return Scroll.
- Forced return map
- The map you are sent to when you are forced out.
- Map restrictions
- Things that can’t be used in the map. Shown as: Skills can’t be used · Summoning items can’t be used · Mystic Door can’t be used · Return Scrolls can’t be used · Teleport items can’t be used · Mini games can’t be opened · Some portal scrolls can’t be used · Mounts can’t be used · Stat-change items can’t be used · The party leader can’t be changed · Wedding invitations can’t be used · Weather items can’t be used · Pets can’t be used · NPCs can’t be summoned · No damage from falling · Items can’t be thrown on the ground · Rocket Boost can’t be used
- Recovery rate
- Multiplies how fast HP and MP recover in the map.
- Time limit
- How long you can stay in the map.
- Personal shops allowed
- Personal shops can be opened here.
- No minimap
- The map has no minimap.
- Swimming map
- Characters swim in this map.
- Flying map
- Characters fly in this map.
Portals
- Portal type
- What kind of portal it is. Shown as: Start point · Invisible portal · Visible portal · Touch portal · Changeable portal · Changeable invisible portal · Mystic Door point · Script portal · Invisible script portal · Touch script portal · Hidden portal · Hidden script portal
NPCs
- Storage fee
- The mesos it costs to put an item into storage.
Reactors
- Trigger
- What sets the reactor off. Shown as: Hit · An item thrown onto it
Recipes
- Meso cost
- The mesos one craft costs.
- Crafting time
- How long one craft takes.
- Cooldown
- How long before you can craft it again.
- Crafting EXP
- The crafting EXP one craft gives.
Other values
- Placements
- How many times the mob or NPC is placed on the map.
- Mob levels
- The lowest and highest level of the mobs on the map.
- EXP ÷ Max HP
- EXP divided by Max HP, to 4 decimals.
- EXP ÷ Level
- EXP divided by Level, to 2 decimals.
- Max HP ÷ Level
- Max HP divided by Level, to 1 decimal.
- Weapon Attack ÷ Level Required
- Weapon Attack divided by Level Required, to 2 decimals.
- Magic Attack ÷ Level Required
- Magic Attack divided by Level Required, to 2 decimals.
- HP ÷ Price
- HP restored divided by Price, to 3 decimals.
- MP ÷ Price
- MP restored divided by Price, to 3 decimals.